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Thread Statistics | Show CCP posts - 28 post(s) |

Tipa Riot
Federal Navy Academy Gallente Federation
110
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Posted - 2015.01.27 20:35:27 -
[1] - Quote
Skillpoints are the most valuable thing in the game because they are paid with your subscription fee and your life time. It's a bad mechanic to force players to choose between paying even more or restricting game play options just to get the best out of a subscription. It essentially perverts the rule that you should not fly what you can't effort to loose.
Jump cloning between learning, lowsec, and nullsec clones (to mitigate a bad mechanic), attribute remaps, train skills that match to the remap - all of these options do add nothing to the actual gameplay in the sandbox.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
128
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Posted - 2015.02.14 11:43:59 -
[2] - Quote
Mihnea Tepes wrote: I didn't notice players requesting such a change of game mechanism and this is significant change. System we have now works just fine, we didn't ask you to change it, so why we need to beg you to listen to the fact that we, as players, just completely disagree with you.
Probably you missed the discussions about that going on for a while ... there is a significant number of players lobbying for a change in the attribute system.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
130
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Posted - 2015.02.15 06:45:55 -
[3] - Quote
Jane Shapperd wrote:
i use +5 implants all the time and i pvp in them i don't give a **** if i lose them as long as i train faster than other players
Interesting statement, if I check the killboard of Jane Shapperd ... I see ... many empty pods ;)
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
132
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Posted - 2015.02.17 11:40:28 -
[4] - Quote
Jane Shapperd wrote:Tipa Riot wrote:Jane Shapperd wrote:
i use +5 implants all the time and i pvp in them i don't give a **** if i lose them as long as i train faster than other players
Interesting statement, if I check the killboard of Jane Shapperd ... I see ... many empty pods ;) oh snap somone notices and actully wants to counter my points ;) when i lose my ship i consider the situation if i am going to lose my pod 100%( bubble , pipe bomb , gate camp smart bombs) i start upluging everysingle implant starting with learning +5s then hardwairing implants as all the 5 of them are cheaper than two +5. i mentioned in one of my posts i mostly lose my implants by unpluging them not by being poded as i care more about kb rather than my wallet. ( page 36 just under point B) Very interesting. You want to keep the benefits of +5 but are not willing to swallow the consequences? And no, losing ISK does not count as a consequence in your case, as you give a **** about it. To make it real, I would suggest the game should block unplugging implants during PvP combat timer.
IMO the game should never force you to risk game subscription time or real money (in case you can't effort losing +4/+5 twice a day with just grinding for ISK). Instead make everything about risk/reward sandbox related. Though your proposal (ship bonus instead of SP/h bonus) goes well in that direction, I don't see it's feasible for the aforementioned points. I'm confident CCP will come up with a well balanced replacement, if they remove attributes.
Regarding non-consequences of pod death and permanent skill point loss with T3 Cruiser, I propose thinking about a temporary skill point lock instead. For example instead of losing the skill level, it could be locked (not usable) for 1 week. Also on pod destruction the player should "lose" the highest rank skill level named in the pre-requisites of the ship he left for 1 hour. This would especially force T2 pilots to reship into another ship before coming back to the battle.
I'm my own NPC alt.
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